iPhone and iPad · Word puzzle · 2026

The Babel Cipher

An offline word puzzle where the length of your word is the distance you travel.

What it is

The Babel Cipher is an offline word-building puzzle where words are movement rather than score. You hold a rack of eight letters over a procedurally generated grid, and the word you spell decides how far your tiles travel, so reaching the exit means burning a path towards it one word at a time.

Each word must begin with the last letter of the one before it. Play a long word without looking ahead and you can end up stranded on a letter almost nothing starts with, and breaking the chain more often than your difficulty allows ends the run.

8
Letters in the rack
3
Difficulty levels
0
Ads, purchases, accounts

How it plays

Three difficulty levels each carry their own allowance for broken chains, and an endless scored mode keeps local high scores. A reshuffle costs you a few points when the rack refuses to cooperate, and a short tutorial runs before your first game, skippable afterwards.

The game needs no connection, no account and no payment after the download, and keeps your settings and high scores on the device.

PlatformiOS and iPadOS, iPhone and iPad
OrientationLandscape
EngineUnity
PriceFree, with no in-app purchases and no advertising
ConnectivityFully offline
Data collectionNone. See the privacy policy
Released11 September 2026, version 1.0
Also playableIn a browser on itch.io, which is best run full screen

Screenshots

The Babel Cipher title screen, with the game's name on a scroll over brass gears
The title screen.
A puzzle in progress: a red path burned across the grid spelling a chain, the rack of eight letters below, and the exit tile marked in magenta
A run in progress. The red path is the route already burned, the magenta tile is the exit, and the rack sits along the bottom.
End of run screen in a library setting, showing score, levels cleared, longest chain, turns taken and best score
The end of a run, scored on longest chain and turns taken.
The Babel Cipher title screen on iPad
The same game on iPad.

Where the mechanic came from

The idea that word length should be distance rather than score came from my final-year project at Brunel, Deus Ex Machina, a serious game for adults over sixty at risk of mild cognitive impairment. The premise was that vocabulary retrieval, pattern recognition and route planning could be exercised in one decision if spelling a word was also the act of moving.

This game takes that mechanic out of the clinical frame and borrows the world rather than the study. In the fiction of Aetheria, the Babel Cipher is the pattern that has scrambled the Aetheric communication networks for fifteen years, shifting daily, named by the linguists who failed to break it after the tower where a shared language was lost, though the narrative itself stays with the parent project.

Support and privacy

A browser build runs on itch.io, best in full screen.

Questions, bug reports and feedback go to [email protected], and the support page says what to include. The privacy policy is short because the game collects and transmits nothing.

The Babel Cipher is the first game I have built for release rather than for assessment, and it reached the App Store on 11 September 2026. The Deus Ex Machina project sheet covers the research the mechanic was built on, and my essays cover the player-community research that runs alongside the design work.